"Odysseus students should gain strength from their numbers both prior, during and after this internship program. We hope these students will form connections with their peers and mentors that will last well beyond the 12 weeks with us"
Background:
By 2013, mobile phones and other browser-enabled mobile devices will overtake PCs as the most common web access device worldwide [1]. Every year, the functionality and computing power of the mobile devices have been increasing, with the number of transistors on a chip following the Moore’s law. However, at the same time, the average annual gain in the battery has been improving by only 6% [2]. This has a serious impact on the practical use of the mobile device, especially for multimedia streaming and video-on-demand. For example, the battery of an iPhone 3GS lasts a mere 5 hours during Internet connectivity on a 3G network. Imagine, if a user were to try streaming live video from an iPhone to the internet using the UStream Broadcaster App., the battery would only last for a couple of hours. For a device that must also operate as a phone, these battery deficiencies are unacceptable. Research highlights that three of the biggest drains on the battery of mobile wireless devices are the Wireless Network Interface Card (W-NIC), the screen backlight and the processor.
[1] “Gartner's Top Predictions for IT Organizations and Users, 2010 and Beyond: A New Balance”, http://www.gartner.com/resId=1268513, 29 December 2009
[2] http://www.batteryuniversity.com/parttwo-54.htm
Project Idea:
The first step in optimising energy consumption on the above components is to simulate a mobile device in action and analyse its responses to parameter tweaks. Omnet++ is a modular simulation platform written in C++ which is highly customizable through the addition of freely available models. The goal of this project is to combine aspects of a couple of separate models together to provide an intuitive add-on for Omnet++ with functionality for different packetization protocols (UDP, TCP, RTP, DCCP, etc.), mobility patterns (Point-to-point, random, etc.) and battery consumption measurements. This model will then be used to compare different energy-aware solutions for content delivery, including adaptive multimedia streaming.
Outcome:
A simulation model and test bed for energy-aware content delivery over wireless and results of comparison-based testing.
Recent comments
1 year 14 weeks ago
1 year 15 weeks ago
2 years 2 weeks ago
2 years 2 weeks ago