“In previous academic areas challenges have proved trivial and in bluntness, googleable. I enjoyed working in new fields that I did not understand while creating new solutions for unique problems. I also enjoyed having a tangible project complete to demonstrate.”
-ODCSSS 2006 Student
Most wired networks which deliver video content to residential users have a hierarchical architecture with the server as root and user homes a leaves. When multiple video streams are being delivered to the same destination (e.g. multiple individuals may be accessing different content), the network capacity may be exceeded and the quality of the video streams would be affected. In order to avoid this and maintain high user perceived quality, alternative distribution paths can be used, including using wireless networks – if available. The project will design, model (using Network Simulator – NS2) and test a solution for distributing video content in such a heterogeneous environment. The student will be working in a team with postgraduate researchers.
E. Kim, C. Lee, “An On-Demand TV Service Architecture for Networked Home Appliances”, IEEE Communications Magazine, December 2008, pp. 56-63
C. Xu; G.-M., Muntean, E. Fallon, A. Hanley, “A Balanced Tree-Based Strategy for Unstructured Media Distribution in P2P Networks”, IEEE International Conference on Communications, 2008
PC and access to a server on which to run simulations
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